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Title
Learning effectiveness of immersive virtual reality in education and training. A systematic review of findings
Authors
SourceComputers & education: X reality 4 (2024), 11 S. ZDB
Document  (725 KB)
License of the document Lizenz-Logo 
Keywords (German)
sub-discipline
Document typeArticle (journal)
ISSN2949-6780; 29496780
LanguageEnglish
Year of creation
review statusPeer-Reviewed
Abstract (English):The use of immersive virtual reality (IVR) offers diverse opportunities for designing action-oriented teaching and learning environments that promote specific knowledge and skills. To effectively implement IVR applications as educational tools, it is crucial to understand their potential advantages and limitations compared to other media. This raises the question of which types of learning environments are particularly effective in fostering targeted competencies. To address this question, a systematic literature review was conducted following the PRISMA protocol. The review analyzed 30 relevant studies on the use of IVR in educational contexts, with a particular focus on learner engagement as conceptualized in the ICAP framework, which distinguishes between passive, active, constructive, and interactive modes of engagement. The findings indicate that IVR has positive effects on learning outcomes when compared to other forms of media, especially in learning scenarios that are designed to encourage active involvement and practical application. Learning environments that support active manipulation and constructive creation appear to benefit the most from immersive technologies. Overall, the review provides deeper insights into the effectiveness of IVR in educational settings and highlights the conditions under which IVR-supported learning is particularly beneficial for achieving specific instructional goals. (Author)
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Date of publication23.07.2025
CitationConrad, Matthias; Kablitz, David; Schumann, Stephan: Learning effectiveness of immersive virtual reality in education and training. A systematic review of findings - In: Computers & education: X reality 4 (2024), 11 S. - URN: urn:nbn:de:0111-pedocs-336942 - DOI: 10.25656/01:33694; 10.1016/j.cexr.2024.100053
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