details
Monograph, Collected Work or primary publication accessible via
URN: urn:nbn:de:0111-pedocs-326168
DOI: 10.25656/01:32616; 10.17170/kobra-202010051886
URN: urn:nbn:de:0111-pedocs-326168
DOI: 10.25656/01:32616; 10.17170/kobra-202010051886
| Title |
Exploring gamification in digital learning environments. Conceptual and empirical foundations for gamification designs |
|---|---|
| Author |
Schöbel, Sofia |
| Source | Kassel : kassel university press 2020, XXVII, 310 S. - (Research on IT / service / innovation / collaboration; 20) - (Dissertation, Universität Kassel, 2020) |
| Document | full text (6.140 KB) |
| License of the document |
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| Keywords (German) | Spielerisches Lernen; Künstliche Intelligenz; Lernen; Computerunterstützter Unterricht; Lernspiel; Computerspiel; Interview; Fallstudie; Dissertation; Hochschulschrift |
| sub-discipline | Curriculum and Teaching / School Pedagogy Media Education |
| Document type | Monograph, Collected Work or primary publication |
| ISBN | 978-3-7376-0834-3; 978-3-7376-0835-0; 9783737608343; 9783737608350 |
| Language | English |
| Year of creation | 2020 |
| review status | Doctoral thesis (PhD thesis or habilitation) |
| Abstract (English): | Gamification is about using gamification elements in contexts such as digital learning and aims to motivate and engage users to change their behavior. So far, gamification has been proven as effective concept to support learners in achieving better learning outcomes. However, challenges remain about how to design gamification concepts to make them more meaningful and relevant for learners. Sofia Schöbel presents approaches and concepts about how to design and consider gamification for digital learning solutions. The empirical evaluations demonstrate, that designing effective gamification concepts is more than just selecting a bundle of elements. It is about adapting selected gamification elements to a specific context and the needs of a target group. The book targets researchers, lecturers, and students in information systems, business administration and educational technology. The book provides insights for practitioners concerned with the development of gamification concepts for digital learning solutions. (DIPF/Orig.) |
| Statistics | |
| Checksums | checksum comparison as proof of integrity |
| Purchase order | Check the possibility to purchase this document on buchhandel.de (only in German) |
| Date of publication | 05.03.2025 |
| Citation | Schöbel, Sofia: Exploring gamification in digital learning environments. Conceptual and empirical foundations for gamification designs. Kassel : kassel university press 2020, XXVII, 310 S. - (Research on IT / service / innovation / collaboration; 20) - (Dissertation, Universität Kassel, 2020) - URN: urn:nbn:de:0111-pedocs-326168 - DOI: 10.25656/01:32616; 10.17170/kobra-202010051886 |